This post is your one-stop shop to learning Android game development. Here, you will discover the different options available to you, the tools you need, and the resources that will help you get to the next step.
The Beginner's Guide to Android Game Development book pdf
This can be daunting and challenging for newcomers. If you have no coding experience, then learning Android game development this way can be an uphill challenge. You will need to familiarize yourself with:
Moreover, Android Studio does not come with built-in physics, rendering, or other useful features for Android game development. If you want to make a 3D game this way, you will either need to rely on external libraries and tools, or create all of the logic, physics, and rendering yourself from scratch!
However, if you want to learn Android game development specifically, then this official method will provide you with a lot of marketable skills. Not only that, but you will be able to easily keep your app up-to-date with the latest version of Android, achieve a Material Design aesthetic, and handle every piece of the puzzle yourself.
Together, Unity and Android Studio will be enough to handle nearly any kind of Android game development. However, there are also other options available which may appeal to some developers under specific circumstances.
For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.
Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.
This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.
This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application.
This book has you build an app from the beginning. Whereas traditional programming guides are focused on breadth and depth, this book is focused on "hands-on" - provides step-by-step instructions for building the app.
This book is a one-stop reference guide to mindful programming and the unique challenges and opportunities that arise from x86 architectures. It compiles the best practices and procedures associated with application development.
This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated.
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. You only need to create your game once and deploy it on all major platforms such as iOS, Android, and WinRT, without changing a single source file. This book will help you learn the nitty-gritty of Qt and will equip you with the necessary toolsets to build apps and games.
The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a classic GUI application. You'll then explore the basics of creating graphical interfaces and Qt's core concepts (data processing and display) that will help you create high-performance games.
In this book, Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews.
If games are your thing, or you even have a game idea of your own, this would be the perfect book to learn Python. In this book, you learn the fundamentals of programming and Python with the application exercises focused on building classic games.
By taking you through the development of a real web application from beginning to end, the second edition of this hands-on guide demonstrates the practical advantages of test-driven development (TDD) with Python.
The book will walk you through the development of code for solving practical problems such as backing up files. Through the process, the author walks you through program refinements that help expand your knowledge.
This book is the simple and definitive guide to the Python 3 Object Oriented Programming. However, this book uses Simple language to explain concepts. It is aimed at intermediate learners who already know Python.
This guide provides an end-to-end collection of the resources and information you'll need to develop a Universal Windows Platform (UWP) game. An English (US) version of this guide is available in PDF format.
This guide provides an end-to-end collection of information and resources that will help you as you develop your game. The sections are organized according to the stages of game development, so you'll know where to look for information when you need it.
If you're new to developing games on Windows or Xbox, the Getting started guide might be where you want to start off. The Game development resources section also provides a high-level survey of documentation, programs, and other resources that are helpful when creating a game. If you want to start by looking at some UWP code instead, see Game samples.
From documentation to developer programs, forums, blogs, and samples, there are many resources available to help you on your game development journey. Here's a roundup of resources to know about as you begin developing your Windows game.
Some features are managed through various programs. This guide covers a broad range of resources, so you might find that some resources are inaccessible depending on the program you're in, or your specific development role. Examples are links that resolve to developer.xboxlive.com, forums.xboxlive.com, xdi.xboxlive.com, or the Game Developer Network (GDN). For information about partnering with Microsoft, see Developer programs.
The Xbox Tools and Middleware Program licenses Xbox development kits to professional developers of game tools and middleware. Developers accepted into the program can share and distribute their Xbox XDK technologies to other licensed Xbox developers.
There are many Windows game and app samples available to help you understand Windows gaming features, and get a quick start on game development. Samples are developed and published regularly, so don't forget to occasionally check back on sample portals to see what's new. You can also watch GitHub repos to be notified of changes and additions.
Developer forums are a great place to ask and answer game development questions, and connect with the game development community. Forums can also be fantastic resources for finding existing answers to difficult issues that developers have faced and solved in the past.
Developer blogs are another great resource for the latest information about game development. You'll find posts about new features, implementation details, best practices, architecture background, and more.
If you've already decided on all the technologies you'll be using in your game, then you're set. If not, the Game technologies for UWP apps guide is an excellent overview of many of the technologies available, and is highly recommended reading to help you understand the options and how they fit together.
There are several programming languages and graphics technologies available for use in Windows games. The path you take depends on the type of game you're developing, the experience and preferences of your development studio, and specific feature requirements of your game. Will you use C#, C++, or JavaScript? DirectX, XAML, or HTML5?
XAML is an easy-to-use declarative UI language with convenient features like animations, storyboards, data binding, scalable vector-based graphics, dynamic resizing, and scene graphs. XAML works great for game UI, menus, sprites, and 2D graphics. To make UI layout easy, XAML is compatible with design and development tools like Expression Blend and Microsoft Visual Studio. XAML is commonly used with C#, but C++ is also a good choice if that's your preferred language or if your game has high CPU demands.
HyperText Markup Language (HTML) is a common UI markup language used for web pages, apps, and rich clients. Windows games can use HTML5 as a full-featured presentation layer with the familiar features of HTML, access to the Universal Windows Platform, and support for modern web features like AppCache, Web Workers, canvas, drag-and-drop, asynchronous programming, and SVG. Behind the scenes, HTML rendering takes advantage of the power of DirectX hardware acceleration, so you can still get the performance benefits of DirectX without writing any extra code. HTML5 is a good choice if you're proficient with web development, porting a web game, or you want to use language and graphics layers that can be easier to approach than the other choices. HTML5 is used with JavaScript, but can also call into components created with C# or C++/CX.
C# (pronounced "C sharp") is a modern, innovative language that is simple, powerful, type-safe, and object-oriented. C# enables rapid development while retaining the familiarity and expressiveness of C-style languages. Though easy to use, C# has numerous advanced language features such as polymorphism, delegates, lambdas, closures, iterator methods, covariance, and Language-Integrated Query (LINQ) expressions. C# is an excellent choice if you are targeting XAML, want to get a quick start developing your game, or have previous C# experience. C# is used primarily with XAML, so if you want to use DirectX, then choose C++ instead, or write part of your game as a C++ component that interacts with DirectX. Or, consider Win2D: an immediate mode Direct2D graphics libary for C# and C++. 2ff7e9595c
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